DARK GAIA'S PROFILE

I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.

I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.

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VX's dash feature

Hmm... I just tested the two engines side by side and yes, it's a tad slower. So I'll just increase it slightly to match the default RM2k/3 speed and it should be fine.

VX's dash feature

Well, the default non dashing walk speed is not particularly slow. You would be able to move at the speed of a typical RM2k/3 or XP character. If this is the case, should the dash feature be an essential feature of the game?

VX's dash feature

Firstly, I wasn't sure exactly where to start this thread, as it's a somewhat trivial and seemingly dry topic, so sorry to the staff if I've broken any rules.

I'm interested in knowing what people think about games that deliberately turn the dash feature in RPG Maker VX off. I've seen some people complain that it's a stupid idea to disable the dash function, but users of RPG Maker XP and RM2k/3 have had to put up with a static walking speed for ages, so is it really such a bad idea?

The reason that I ask is because my current project (Undying Eternal) relies heavily on atmosphere to immerse the player into the game, and I find that if players rush through an area they won't really have time to soak up the scenery and the music etc. Thus, I want to disable the dash for this reason. Of course, the cost of disabling the dash means that backtracking through locations or travelling through less engaging areas becomes monotonous.

Opinions? Is the dash really needed?

New Year's Resolutions

I want to release another game.

And also, I want to develop some sort of study habit. I made it through high school without ever revising for tests or reading textbooks while still getting good grades, but that can't keep up for much longer.

UEMenuNew2.png

Her level isn't normally that low at this point - she's not even meant to be in the party. I cheated a little so I could take this menu shot.

Im going cos your sites shit.

Noone who makes decent games goes onto those websites, theyre basically for kids and run by kids, and not just any kids, but the type of kid that never leaves the house and has a grudge against the world. It's great to see some good games being made on rpg maker here on utube such as yours, and I like the way you make the games for yourself and don't give a fk about public opinion. People on the rpg maker sites make games for each other to play...Then they have a little fall out, have hissy fits then take the piss out of each others games publicly. Sad bastards!

lol

That's actually pretty mean. I can list several games made in the community that gained widespread appeal and are regarded as classics.

Let's Try - Season 3

It is scary to me though. The first few times I test played it, I jumped at all of the scares and such.

Infection Game Update!

Glad to see you're still working on the project! I would try this download, but I've played the previous versions a few too many times already.

Quick Guide for Random Dungeons

Good tutorial. I too don't mind the random dungeon generator (I used it heavily in Legionwood) and this is pretty much the process I go through whenever I use a random dungeon in my game.